IBDS - physics library IBDS is a library for dynamic simulation of multi-body systems in C++. The library simulates rigid bodies, particles, many different joint types and collisions with dynamic and static friction. The library is open source under the zlib license. So it is free for commercial use. IBDS has two meanings. It stands for Impulse-Based Dynamic Simulation and for Institut für Betriebs- und DialogSysteme which is the institute at the University of Karlsruhe where I developed the library. The documentation is mainly written in German. I will change this when I have some time. If you find a bug or have a question about the IBDS library, you can post it in the forum. Files IBDS 1.09 | | IBDS 1.09 | | | Precompiled samples (GLUT is required) | | | Changelog | | Online documentation | | Manual | | | | |
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Last Updated on Tuesday, 29 July 2008 19:33 |
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Latex for CorelDraw I wrote a little Visual Basic script for CorelDraw to be able to use Latex equations in my figures. It was very helpful for my thesis. The script provides the possibility to create and edit Latex equations in simple dialogs in CorelDraw. Files | | |
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Last Updated on Tuesday, 29 July 2008 19:34 |
Impulse-based dynamic simulation on the GPU An actual student research project is the implementation of my impulse-based method as a shader program. Here you can download a little demo of the dynamic simulation on the GPU. This program was written by Daniel Bayer and requires DirectX Runtime. Files | | |
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Last Updated on Tuesday, 29 July 2008 19:35 |
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